
- #MILLUMIN AFTER EFFECTS PLUGIN HOW TO#
- #MILLUMIN AFTER EFFECTS PLUGIN MANUAL#
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- #MILLUMIN AFTER EFFECTS PLUGIN PROFESSIONAL#
The creative processes I’ve used and are using include constant development and experimentation of graphical work producing things several times in different colours and formations which allows me to further explore each potential idea and creative outcome. I found it very interesting seeing the production and printing methods of textiles and think this is something that I should perhaps pursue on a personal level to expand my library of skills. An interesting aspect of the collaboration was to see the ways in which each member of the group works for example Beth the textiles student created and experimented constantly whereas the film student Ben tended to take a longer amount of time focusing on the details of one development in which I fall somewhere in the middle of. I had initially been producing designs which reflected the transitions and transformations of Fiction through the progression of their logo in which I then had to develop further using transparency in order to allow compatibility between our individual contributions to the project.
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Another key development was the choice to project onto a material backdrop and map these montages to sections allowing us to work with interesting shapes as well as taking full advantage of everyones skills. The key developments of our project came initially from a change in ideas, we had first begun trying to map a timeline of fiction records and present the information in chronological order as a story but after some development and feedback we felt the need to change the idea to make better use of our skills as a group which in turn switched the idea up into one which is more-so aesthetically challenging and interesting which was to focus on the three stages of Fictions lifespan and celebrating the best bands and music from them with video montages and representations of their brand and style.
#MILLUMIN AFTER EFFECTS PLUGIN HOW TO#
Another thing I’ve newly explored is moving image which again is something that I hadn’t properly attempted before this project, with a combination of skills sessions and general development of our project I’ve developed a much better understanding of Adobe After Effects in the form of video editing and small scale animation and how to map projections using softwares like Millumin and then intertwining these skills to help produce our idea.


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I’ve also taken advantage of some more manual creative techniques with working with Beth a textiles student which is something I haven’t delved into in my personal portfolio of work, this includes designing with texture backdrop and material in mind which is something I was inexperienced in and something in which I think will be a greatly useful experience which has widened my knowledge of printing techniques and developed my skills whilst working within new and different parameters. We quickly figured out that layering was going to be the most effective way for us all to contribute for our creative piece and the development process, which is clear to see in our development work so far.
#MILLUMIN AFTER EFFECTS PLUGIN PROFESSIONAL#
We have developed a HAPQ encoder capable of correctly transcribing small gradients, while respecting the original colors.The exploration of this project has been different on multiple levels, the first being to learn how to try and organise and properly take advantage of the variety of skill sets we possessed as a group and how to ensure everyone's involvement and development of the idea from four different professional viewpoints and individual styles. To overcome the shortcomings of existing HAPQ encoding solutions (which hitherto prevented its systematic use on all types of content, especially those in motion design). Significant development in the optimization of existing encoding solutions has allowed us to go back to reasonable rendering times even in high resolution, without sacrificing the quality of the image (whilst offering more quality /speed ratios depending on the available render time). The long rendering time to obtain a satisfactory quality and the lack of high quality encoding options.ĭespite the use of numerous network rendering computers, the rapid increase of resolutions of LED screens forced us to review the encoding approach of HAP. It provided a real solution for playing multi-layer videos in very high resolution.

When the HAP codec appeared for the first time several years ago, we quickly began using it at numerous events
